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Blade and soul controller support

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So far, we've created a particle effect by attaching it as a component to the sword. In addition, it includes Blend Spaces, and Aim Offset. Itching to start making it move, but need a sword to swing! probably not going to have this be the weapon of choice but it will do for now.

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The problems I faced Making valiant knight. In the animation clip, when he raises his hand before his swing, use an AnimationEvent to tell the ParryableWeapon to start 'listening' for a parry.